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Creating motion based animation in game maker studio 2
Creating motion based animation in game maker studio 2











creating motion based animation in game maker studio 2

However this game dev gig is purely a hobby, so some parts of this post might not make much sense or be good advice at all. I put off working on it for couple of nights as I assumed it would be lot of game-breaking changes to implement feature affecting every single part of the game, however once I had few days to consider the best way to implement it, it only took me about 20 minutes.īeing truly amazed how easy it was, I decided to write this short blog post to hopefully show other GMS developers that slow-mo effect might not be as hard to implement as first seems.ĭuring office hours I am a professional web-app developer and would confidently say I know what I'm talking about.

creating motion based animation in game maker studio 2

Also, because of the nature of on locale Priate Jam, the theme "chaos" was made public on jam's Itch page quite late, it was somewhat natural conclusion that my best option to include more "chaos" in the game was through implementing power pickups to unleash more firepower and epic action-moviesque slow mo. While working on my entry for Pirate Jam 2019, I was happy with parts of the game, but felt gameplay lacked the fun factor.Īt the time I had just learned particle effects in GMS and was chuffed with myself that I had managed to set up simple particle emitter and make gun muzzle effect looking pretty good for my own standards.













Creating motion based animation in game maker studio 2